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Divine winds

Wilderness rejuvenation

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Divine winds    18

Let's adress some of the dumbest "issues" regarding wilderness, this is something that you guys implemented as rules, which makes fuck all sense:

7.3 Death Dotting

"Standing under a player in the duel arena or wilderness in an attempt to give their opponent an advantage is against the rules and will result in being jailed" I'd understand this in edge or low level wilderness but this makes no sense in deep wilderness. 

7.6 Wilderness Multilogging "One (1) person using more than one (1) account at a time to kill players is not allowed. You may have up to three (3) non-combatant skillers in the Wilderness at one time, or one (1) combatant account with up to two (2) non-combatant skillers" This once again makes zero sense, Dro has recently contacted me about bringing my pure to ww while im there with my main, stating it would lead to an infraction if I did not stop, why? You can legit bring 3x skillers to rogues castle with different combat levels and woodcut the magic tree (noted logs) and I'd have to log out or leave wilderness before bringing another account. I would agree on attacking the same target with your own accounts is unfair and against the rules, thats fine. But not being able to have a pure and a main in wilderness at the same time is literally really stupid. 

7.7 Luring "Luring anyone to the wilderness with the intention of killing them is against the rules and will result in punishment" I dislike this rule but I can see why its been implemented to protect new players but yall be calling me a lurer as soon as I mention rogues castle lol. 

 

PKP Store revamp (these are the old points)

 

Item name

Current price

New price/remove/add

Tokhaar-kal

30

25

Fire cape

8

Same

Dragon defender

8

Same

Zaryte bow

45

40

Hand cannon

25

Same

Dragon claws

65

50

Korasi

65

45

Dragon warhammer

55

45

Vesta’s chainbody

30

Same

Vesta’s plateskirt

30

Same

Statius full helm

5

10

Statius platebody

25

Same

Statius platelegs

25

Same

Ranger hat

12

Same

Fighter hat

12

Same

Fighter torso

12

15

Dragonfire shield

25

20

Steadfast boots

25

Same

Glaiven boots

25

Same

Ragefire boots

25

Same

Dark bow

8

10

Abyssal whip

8

5

Robin hood hat

5

Same

Ranger boots

5

Same

Staff of light

20

Same

Bandos godsword

35

20

Saradomin godsword

35

20

Zamorak godsword

35

20

Armadyl godsword

65

50

Saradomin sword

20

REMOVE

Seers ring (i)

20

Same

Archers ring (i)

20

Same

Warriors ring (i)

20

Same

Berserker ring (i)

20

Same

Ring of the gods

25

Same

Morrigan’s leather body

N/a

25

Morrigan’s leather chaps

N/a

25

Zuriels robe top

N/a

25

Zuriels robe bottoms

N/a

25

 

Rune pouch

N/a

100

   



 

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Punisher    1

For the rules, you didnt suggest any alternatives.  

In fact, I think the multilogging in wilderness should be even more strict.  It's mainly to prevent people scouting.  And it's easy for someone to use a "skiller" in order to scout.  So i would suggest not allowing multilogging in wilderness AT ALL.

 

Luring, there is nothing to say about this, it's against the rules and should always stay that way.

Death dotting, i mean, pking is inactive.  It's always the same 4-5 pkers killing skillers and pvmers that doesnt risk anything.  If players go into wildy thinking they will be safe because they see 1 single dot, too bad for them.  Thats the only rule I'd remove.

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Athos    26

Hi, thank you for your suggestion 

We've discussed this with the rest of the staff members, and players and we've come to an agreement, to not implement this

But keep the interesting suggestions coming :).

Edited by athos

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