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  1. Demonic Lands Guide Before You Start Demonic lands brings you back to Treasure island where you have to defeat demonic monsters to continue to the next stage. You will spawn inside the mini-game with a special custom set that contains dark magic "Demonic celestial" together with the powerful Demonic staff (AoE). * You don't need any gear, as you will be given full magic equipment when going through the portal. * You don't need anything in you inventory. After the first wave you will be provided with some resources. * If using regular prayer its recommend to have level 43 prayer at the minimum for the protect from melee prayer and if you have level 77 prayer its recommended to use Augury, as you are using magic the whole time. * If your using curses its recommended to have level 71 prayer for deflect from melee and level 95 prayer for torment. * DO NOT TAKE ANY PETS/FAMILIARS INSIDE AS YOU RUN THE RISK OF LOOSING THEM !!! Level One * As you step through the portal and begin. You will want to turn on protect from melee or defect from melee. * Take out the spawns. * Once spawns are killed click on either chest in the center. * Use a Overload Potion and step through the the yellow portal in the center, in between the fires. Level Two * In level 2 "Throne hall" you will find new weapon upgrades and supply chests that will help you progress through the mini-game. Every wave comes with various unique monsters and mechanics that need to be mastered in order to continue to the next stage. * On Level Two there will be three waves. * You will want to focus on the southern area where I'm standing as It will give you more time to see enemies coming your way. Wave One * There will be a group of spawns that you you can kill quick as they are grouped up. Wave Two * There will be a group of spawns that you you can kill quick as they are grouped up. * There will be ghost spawns called " Summoned Soul" be careful they can one shot !! you will see them on your mini map walking towards you. Kill them before they reach you. * A supply chest will appear. Make sure you have a least two inventory slots open and you will get a new weapon and cape. Wave Three * Wave three is basically the same mechanics. *About half way through wave three you will see two ghost spawns. Kill the one in the north first. *After you tag the northern ghost you can run east and attack the second ghost and run, don't let it get close as they can one hit you! *Run back to that spot in the south so you can see the spawns coming in easier. *There will one more time the ghost will spawn. There will be three. One in the south, middle, and north. *Kill the middle ghost first and then run north alongside the eastern wall. Once you have some distance kill them both, might get them at the same time. *After these three ghost are dead no more will spawn so you can relax and kill the rest of the spawns in the center of the room. * Once all spawns are killed a chest will spawn to the east. * After you collect from the chest enter the portal in the center of the room. Level Three * Once reaching level 3: "The Necromancer", you will have to go through 10 waves, including 2 boss waves, before facing the final boss. A secret Treasure room entrance will spawn once the final boss is defeated. * No need to move let the spawn come to you. * You will get another supply drop which has a ring and a amulet that will help boost your mage damage. * Once looted prepare for more spawns. * You will get one more supply drop which will have a overload cape. * Once you get your Overlord cape the Necromance will spawn in. * In the fight with the Necromancer be careful as they can disable your prayer. Make sure you have protect from melee or delefect melee on! * You can hit him and run to the middle or stand where there is no fire, the fire will do a lot of damage so be careful! * Once the Necromancer is killed stick around where the Necromancer was. Two more will spawn. * As you run east to the second Necromancer you will pass the Supply Drop on this level. * Kill the second Necromancer. * There are a total of ten waves on level three with the last one being a Giant Necromancer. * Once the Giant Necromancer is killed you are done and can go through the door in the north to enter the treasure room. The Treasure Room You will be rewarded with 100 Demonic points and one roll from the treasure chest for completing the mini-game. The best rewards from the chest are the Demonic relic, Roseblood set and Infernal box. The Demonic Merchant The Demonic merchant is located next to the Demonic lands portal, he lets you exchange your demonic points for items in his store. You will get rewarded with 100 demonic points for completing the mini-game every time. The merchant also has a list of achievements available for the real mini-game grinders that like to earn rewards. There is also a collection log added for Demonic lands. Demonic Tribrid Set The Demonic lands mini-game comes with a lot of rewards as listed in the previous parts of the update log, however there is also a special custom set added to the Demonic merchant shop. The first Tribrid with textures that also possesses the same set effect damage boost as Celestial, Sacred clay & the Sagittarian set. The Demonic set is highly exclusive and only available to get from the Demonic merchant store. Good Luck Grinding !!
  2. What and Why? As the title clearly states it, in short I think it would be really damn cool if there was a new, beefed up version of the existing, classic barrows armor sets that we know and love. Practically no one uses barrows sets because barrows gear is incredibly easy to replace with stronger versions, even on an ultimate iron man. I have an ultimate iron man, so I can confirm this. My idea is to add a difficulty to the Barrows minigame, known as the Demonic difficulty. I believe these sets would ramp up PvP and PvM in unique ways, rather than simply going in order of higher tier gear. This should add more variety to gear preferred by players for various combat situations. Examples: Bosses with high defense can be countered with a buffed demonic Verac's set. This, in theory, should sustain higher DPS than a Vorkath's whip. Those who cannot afford a Scythe of Vitur can use a demonic Dharok's set to smear the Giant Mole all over the wall. Maybe someone is like me and just likes to see the highest hits in the game. Dharok's set is designed for maxing. I'm not sure how Cerberus is programmed on here, but Cerberus is normally weak to crush. Demonic Guthan's would be one of the most carefree sets to use to fight him because he is weak to crush. Guthan's works quite well on him in normal Runescape because it heals very well, despite crush not being the primary attack style of the spear. How do you obtain this gear? My simple thought to implement this gear into the game is to add onto the Barrows minigame. When you normally dig with a spade, you go into the crypt of the according brother. There could be an option added when you dig to go into a personalized instance of "Demonic." This can be added to the chat log to select difficulty. There would be 2 kill counts, one for normal and one for the demonic mode. They are kept track separately. The minigame would be identical for demonic difficulty, but there would be higher level brothers. I believe all demonic difficulty barrows brothers in the minigame should have a passive Verac effect, (chance to ignore a player's defense & prayer.) I think Verac himself should completely ignore a player's defense and prayer in the demonic difficulty. I think it would also be fair to add a prayer draining effect from being hit by all barrows brothers, or a similar periodic prayer drainage like real Runescape from simply being in the crypts. This would obviously make the minigame more challenging rather than carelessly slapping on protects the whole minigame and only taking damage from Verac, hence demonic difficulty. What are the drop rates? To help retain value for demonic barrows sets, I think the drop rate should be lowered on demonic difficulty compared to normal barrows. I believe for demonic barrows on average a nondonor should receive a barrows item for every other demonic barrows game completed. All donators have double barrows loot drops, so I think it would be appropriate if donators on average received a single demonic barrows item for each game completed. Due to a lack of rack bolts in the game for anyone who might enjoy a Karil's set, I also think bolt racks should drop in much higher quantities on the demonic difficulty. I'll spit ball and say a solid random occasional reward of 200-500 rack bolts would be satisfactory. Runes would still drop on demonic difficulty of course, but at higher quantities as well. As for runes, I'm thinking if you were to land on runes on the drop table that 1000+ chaos, blood, soul, or etc. should be obtained. This should make Demonic Barrows a consistent money maker. Edit: Looking back at this, I think demonic barrows gear should be much rarer, to encourage players to keep playing the minigame and to keep the value of the armor pretty high. My new thought is for donors with double drops to obtain an item about 1 in every 5 chests. Nondonors would respectively get a demonic barrows item about 1 in 10. This can obviously be adjusted as felt necessary. Finally, what are the stats of the gear?! I think the sets should have comparable stats to god wars tiered gear. As an example, Dharok's greataxe has 103 slash and 95 crush attack bonuses with 105 strength bonus. A standard godsword has 132 slash and 80 crush attack bonuses with 132 strength bonus. I think Demonic Dharok's greataxe should receive about a 25% - 33% increase in these stats, (even though a godsword's crush attack is much lower than Dharok's greataxe to begin with.) This would make Demonic Dharok's greataxe have similar stats to a godsword, but it doesn't have a special attack. The set effect is what you would be aiming for, not just using the weapon by itself. I think all gear within reason should receive this 25% - 33% increase across all stats within reason. You get the picture. Since I would not be coding this, I will obviously not go through every single barrows item and compare them to other items and list every single item's here... that would be ridiculous. This is an idea, not an officially announced Simplicity update. For those curious, my thought of the way the armor would look is identical in shape to normal Barrows, for the sake of "Simplicity." The color, however, would be a darkish red tint throughout the armor. The various areas of the armor and weapons where there is the yellowish-white tint for decoration could be darker as well, but not as dark as the rest of it in order to retain the same color area schemes. The items in the inventory and on the ground would obviously be painted to match. Extra If this Demonic Barrows minigame comes into play, I think later down the line it could be added into existing or future mystery boxes at respective chances. Maybe add Demonic bolt racks? Normal bolt racks have +70 ranged strength. Demonic could be about +90. If a fully functional amulet of the damned were added, I think there should be 2 versions made: - One that is the amulet of the damned we know that only functions with normal barrows gear. - A second that is a Demonic Amulet of the Damned that works with Demonic barrows gear. This would only function with Demonic Barrows sets, naturally. The stats of this amulet I think should also be higher, to be on line with a blood necklace. PS: If these amulets were added... I think it would be a badass idea to have them not degrade, but be a rare drop from barrows in their respective difficulties. I think about 1 in 500 chests for nondonors and 1 in 250 chests for donors would be suitable values. P.P.S: One reason people love to farm raids, Tekton, Warmonger and etc. are for their very valuable rare drops. These amulets I think would be perfect for this. There could even be other added rare drops to the drop table to revive this minigame. All of my ideas listed above are... ideas. It's just spit balled numbers my silver-tongued brain threw out onto your screen. If anything sounds underpowered, overpowered, stupid, awesome, unbelievably knock-your-pancakes-off-your-griddle sickenly terrifying, (uh, if that's your idea of a good or bad thing) then mention it.

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